Pixel Worlds gemstone values: all 25 compared
Five types, five sizes, twenty-five prices. Most players learn three or four and guess at the rest. The table is small enough to learn properly, and once the pattern clicks you can work out any price in your head. Here's the whole thing.
| Gemstone | Tiny | Small | Medium | Large | Huge |
|---|---|---|---|---|---|
| Topaz | 3 | 6 | 12 | 30 | 90 |
| Emerald | 5 | 10 | 20 | 50 | 150 |
| Sapphire | 10 | 20 | 40 | 100 | 300 |
| Ruby | 20 | 40 | 80 | 200 | 600 |
| Diamond | 30 | 60 | 120 | 300 | 900 |
The pattern
None of those numbers are arbitrary. Every price is the type's tiny value times a size factor, and the size factors are identical across all five types:
price = tiny value × size factor
size factor: Tiny 1 Small 2 Medium 4 Large 10 Huge 30
tiny value: Topaz 3 Emerald 5 Sapphire 10 Ruby 20 Diamond 30
Try it on any cell. Ruby large? 20 × 10 = 200. Emerald huge? 5 × 30 = 150. Diamond medium? 30 × 4 = 120. All twenty-five work this way, so you only have to remember five numbers and five multipliers instead of a grid of twenty-five.
What the pattern tells you
Size matters far more than type
The spread across types is 10×. A diamond is worth ten topaz, at every size. The spread across sizes is 30×. Size is the wider axis, and it shows up constantly once you start comparing real stones.
A huge topaz (90) beats a small diamond (60), even though topaz is the cheapest type and diamond the dearest. A huge emerald (150) beats a medium diamond (120). Push it one step further though and the type wins again: medium diamond (120) beats huge topaz (90).
The working rule: two size steps beats one type step, one size step usually doesn't. Deciding what to carry out of the mines? Sort by size first, break ties on type.
The overlaps are worth knowing
A few values land in the same place, and those are the ones people misjudge:
- Diamond tiny and topaz large are both worth 30 gems.
- Sapphire large against emerald huge: 100 to 150. The emerald wins.
- Ruby medium against emerald large: 80 to 50. The ruby wins comfortably.
The lesson: don't assume a rarer-sounding type always beats a bigger common one. Check both numbers.
The full range
Cheapest gemstone in the game: tiny topaz, 3 gems. Dearest: huge diamond, 900. A 300× spread from one end of the table to the other. One huge diamond buys three hundred tiny topaz. Keep that in mind next time somebody offers you "a big pile of topaz" for something.
One of every gemstone, all twenty-five, comes to 3,196 gems. Useful as a benchmark. If a full set is 3,196, then a haul worth ten thousand is a serious amount of digging.
Worked examples
A clean 100 of one thing. 100 medium sapphire is 100 × 40 = 4,000 gems. At 10 gems per byte coin that is 400 coins.
Comparing two offers. Someone wants to swap 50 large emerald for your 5 huge diamond. Their side: 50 × 50 = 2,500. Yours: 5 × 900 = 4,500. You'd be giving up 4,500 gems of value for 2,500. Decline.
Splitting a haul three ways. Value the whole pile first, divide the gem total by three, then hand out stones to match. Don't try to split each stack evenly. A pile worth 9,000 gems makes three 3,000-gem shares, and those shares can look completely different from each other.
All three go faster in the calculator, which also hands you a shareable link so the other party sees the same numbers.
Converting to byte coins
A gem total only means something once you know what it converts to, and if the rate is a round number you can do that in your head. At 10 gems per coin, knock a zero off. At 20, knock a zero off and halve it. At 25, divide by 100 and multiply by 4.
The division rounds down and the remainder is lost. At a rate of 250, a haul of 3,196 gems becomes 12 coins with 196 gems stranded, close to a fifth of the pile gone. Higher rates hurt small hauls most, so it pays to convert in bigger batches instead of after every trip.
What to keep and what to leave
Inventory space is what makes this table useful. Each slot holds one kind of stone, and stones run from 3 to 900 gems apiece, so what you put in those slots matters more than how long you spend filling them.
A slot of huge diamond is worth 300 slots of tiny topaz. When you're weighing up whether to bother picking something up, the answer for tiny and small topaz is usually no, unless you've got room going spare. The same stone at huge is a completely different question.
It cuts the other way when someone prices a trade by count instead of by value. "Two hundred gemstones" tells you nothing. It's anywhere between 600 and 180,000 gems depending on what they are. Ask which stones, then put them in the calculator.
What this guide does not tell you
It tells you what each stone is worth. It says nothing about how often each one turns up, because we don't have reliable drop-rate figures and won't make them up. A stone being worth 300× another doesn't make mining it 300× better use of your time. That depends on how often you find it, which is a different question, and we'd rather leave it open than answer it badly.
Fishing has its own price table with a noticeably different shape. That's in the fish value guide. For where gems come from and how they convert to byte coins, see how gems work.